Nam June Paik
Adam Hyde and Honor Harger
http://en.wikipedia.org/wiki/Radioqualia
Yasunao Tone and Tetsuo Kogawa
http://rwm.macba.cat/en/curatorial?id_capsula=464
Wednesday, September 28, 2011
Sunday, September 25, 2011
Importance of Game Creation
When creating my game there were many key factors that were important to take into account for the final product. One of the most important things to think about was the overall meaning and object of the game. I wanted to focus on what my classmates satisfaction would be and what they could ultimately take away from playing my game. I know personally that I enjoy gaining something after playing a game, whether it be satisfaction of victory, having a good time or learning something new. I also wanted to make sure while creating this game that it had a meaningful purpose and that the ideas were well developed. I find it often frustrating when playing a game and the object, rules and concept is unclear. This is a very important factor because I wanted my game to be something rewarding rather than confusing and stressful.
Another important factor when creating my game was the overall idea of strategy and social interaction within game play. When playing a game, you more than likely want a challenge, as well as options. My game allowed for each player to display and share their own addition to the story. This demonstrated a sense of determining a strategy for each player and also for the gamemaster to plan the path of the entire game. I also think that in certain games, social interaction is important to gain success. While creating my game, social interaction would've been via text message, but would have been vital in order for the game to work properly. A majority of games allow players to socialize with peers and friends, which can also make the experience of playing more pleasurable.
I'd have to say the most important thing while creating my game is the feeling of self success. If I were to work extensively on this game and would have to further elaborated upon it, I'd think that how it turned out to me personally would be important. Granted, I want the players to have a good time playing the game, I think that during creation, it's very important whether or not it would be successful in my mind. There are many important aspects to consider when creating a game, but many factors such as overall player and creator satisfaction would be universal for my game or nearly any other.
Another important factor when creating my game was the overall idea of strategy and social interaction within game play. When playing a game, you more than likely want a challenge, as well as options. My game allowed for each player to display and share their own addition to the story. This demonstrated a sense of determining a strategy for each player and also for the gamemaster to plan the path of the entire game. I also think that in certain games, social interaction is important to gain success. While creating my game, social interaction would've been via text message, but would have been vital in order for the game to work properly. A majority of games allow players to socialize with peers and friends, which can also make the experience of playing more pleasurable.
I'd have to say the most important thing while creating my game is the feeling of self success. If I were to work extensively on this game and would have to further elaborated upon it, I'd think that how it turned out to me personally would be important. Granted, I want the players to have a good time playing the game, I think that during creation, it's very important whether or not it would be successful in my mind. There are many important aspects to consider when creating a game, but many factors such as overall player and creator satisfaction would be universal for my game or nearly any other.
Sunday, September 18, 2011
Video Game Project Discussion
The creation of the video game project is both similar and dissimilar to making an artwork in many different aspects. While coming up with the initial idea and concept behind my video game, I had to physically write my ideas down and brainstorm the entire creation. There were many key factors that were important to think about while creating this game, such as rules, object, meaning, purpose and how this would become successful within our class. When creating a work of art, there is a similar process that I follow before each piece that I work on. I sketch out my ideas on paper or on the computer, which allows me to visually demonstrate what the final concept will be. I also take into consideration the meaning of the piece, as well as the object, in which how it will affect the audience and viewers. During the creation process of the video game project, I had to look at the fine details and decide which were important and which were unnecessary. This is also similar to the creation of an artwork because I have to make decisions of what looks right and when it's time to stop. For instance, while working on an edited photograph, I have to decide when I've done enough or what else I can do to further elaborate my ideas successfully.
The overall design steps and early planning are quite similar between the video game project and the creation of an artwork, but there are also dissimilarities. While creating the video game, the thoughts of the players, location and physical actions are important. Compared to the process of an artwork they aren't as often thought about. I also found myself constantly changing my mind on different aspects and making alterations as discussion was further made. Whether the change be where the game took place or the set of rules, neither applies to when I create artwork. When making artwork, I feel a sense of freedom and exploration to visually apply these feelings on paper or digitally. This is dissimilar to the video game process where I felt restrictions and limitations even though I was the creator. I wanted to make sure that I considered the fact that my game wasn't going to be similar to any other previous game and I also wanted it to be something that my classmates would enjoy. I feel that when creating the video game, it was especially important that the peers would gain interest and have a positive experience while playing. When making a work of art, I think that there is more of a sense of self enjoyment and gaining a positive experience within to gain the feeling of achievement.
The overall design steps and early planning are quite similar between the video game project and the creation of an artwork, but there are also dissimilarities. While creating the video game, the thoughts of the players, location and physical actions are important. Compared to the process of an artwork they aren't as often thought about. I also found myself constantly changing my mind on different aspects and making alterations as discussion was further made. Whether the change be where the game took place or the set of rules, neither applies to when I create artwork. When making artwork, I feel a sense of freedom and exploration to visually apply these feelings on paper or digitally. This is dissimilar to the video game process where I felt restrictions and limitations even though I was the creator. I wanted to make sure that I considered the fact that my game wasn't going to be similar to any other previous game and I also wanted it to be something that my classmates would enjoy. I feel that when creating the video game, it was especially important that the peers would gain interest and have a positive experience while playing. When making a work of art, I think that there is more of a sense of self enjoyment and gaining a positive experience within to gain the feeling of achievement.
Tuesday, September 13, 2011
Advancement to Cell Phone Game
A new collaborated idea for my cell phone game is to not only assign numbers to each players, but also character roles. The concept of character roles will model more of the game line of actual LARPing. The characters will be any where from drunken townspeople to the mayor of the city. Depending on the character, the decisions and responses to previous texts will be based upon their stereotypical personality.
Brody Condon-LARP
LARP is a role playing game that allows players to create a character that will evolve. Each person assumes a role and continues their journey on the path that they choose. There are goals created within a fictional setting that are lead by a story teller, leader or gamemaster. The gamemaster is the one who determines the rules and setting of the game, as well as acts as the referee while the event takes place.
"During a LARP, player actions in the real world represent character actions in an imaginary setting. Game rules, physical symbols and theatrical improvisation are used to bridge differences between the real world and the setting. For example, a rope could signify an imaginary wall. Realistic-looking weapon props and risky physical activity are sometimes discouraged or forbidden for safety reasons" (Wikipedia).
There are game rules within LARPs, but typically the rules are determined by the gamemaster. The rules discuss character capability, allowance of objects within settings and determination of outcomes to particular actions. Also stated within Wikipedia, there are LARPs that don't use rules, but rather rely on players to decide outcomes and use their own previous knowledge to make judgement.
There are different variations and styles of LARP events, such as theater-style. Theater-style LARP is described as an organized event that takes place within a particular decorated room. The gamemaster will also define the rules, but weapons and fighting aren't necessarily used. The scenarios are more realistic, in which there are certain settings similar to murder mystery games.
Connection with Cell Phone Project:
The use of cell phones in a typical game of LARP wouldn't be necessary, but there are different parameters that could be used to create a similar approach to the game. There would be a gamemaster assigned before game play, in which they would determine rules, settings, story line, concepts and characters. The gamemaster would ultimately have the whole game and outcome planned.
Each of the different characters or players would receive a text from the gamemaster that would inform them the storyline, as well as give them guidance. All of the players will also be put into order and will have to remember which number they are. The texts will all be sent to every player, in which this will allow them to follow the story and continue their personal ideas. The first text will begin the story and give each player a description of the games purpose and goal. The second text will be sent to player number 1, which will then be time for response of that particular player. They will add on to the story and continue it's path in the direction that they choose. The following third, fourth, fifth text and so on, will also do the same, in which that particular player will continue the story from their point of view. This allows imagination to be demonstrated and freedom for players to choose their own path and journey.
At the end, when each player has added their portion to the story, there will be a final collaborative narrative.
Hirsch, Faye. Art in America. 5 October, 2010.
http://www.artinamericamagazine.com/features/brody-condon/2/
http://en.wikipedia.org/wiki/Live_action_role-playing_game
"During a LARP, player actions in the real world represent character actions in an imaginary setting. Game rules, physical symbols and theatrical improvisation are used to bridge differences between the real world and the setting. For example, a rope could signify an imaginary wall. Realistic-looking weapon props and risky physical activity are sometimes discouraged or forbidden for safety reasons" (Wikipedia).
There are game rules within LARPs, but typically the rules are determined by the gamemaster. The rules discuss character capability, allowance of objects within settings and determination of outcomes to particular actions. Also stated within Wikipedia, there are LARPs that don't use rules, but rather rely on players to decide outcomes and use their own previous knowledge to make judgement.
There are different variations and styles of LARP events, such as theater-style. Theater-style LARP is described as an organized event that takes place within a particular decorated room. The gamemaster will also define the rules, but weapons and fighting aren't necessarily used. The scenarios are more realistic, in which there are certain settings similar to murder mystery games.
Connection with Cell Phone Project:
The use of cell phones in a typical game of LARP wouldn't be necessary, but there are different parameters that could be used to create a similar approach to the game. There would be a gamemaster assigned before game play, in which they would determine rules, settings, story line, concepts and characters. The gamemaster would ultimately have the whole game and outcome planned.
Each of the different characters or players would receive a text from the gamemaster that would inform them the storyline, as well as give them guidance. All of the players will also be put into order and will have to remember which number they are. The texts will all be sent to every player, in which this will allow them to follow the story and continue their personal ideas. The first text will begin the story and give each player a description of the games purpose and goal. The second text will be sent to player number 1, which will then be time for response of that particular player. They will add on to the story and continue it's path in the direction that they choose. The following third, fourth, fifth text and so on, will also do the same, in which that particular player will continue the story from their point of view. This allows imagination to be demonstrated and freedom for players to choose their own path and journey.
At the end, when each player has added their portion to the story, there will be a final collaborative narrative.
Hirsch, Faye. Art in America. 5 October, 2010.
http://www.artinamericamagazine.com/features/brody-condon/2/
http://en.wikipedia.org/wiki/Live_action_role-playing_game
Wednesday, September 7, 2011
Brody Condon
Brody Condon was born in 1974, in Mexico. His main field of study and works are within the visual and media arts. Condon had an early interest in video games after receiving his education from UC San Diego. He often worked with collaborators and modified games, whether they were new concepts or similar to previous games. Some of the ideas were borrowed from other games such as Counter-Strike, which is a first person shooter computer game. One of his first works collaborated with Anne-Marie Schleiner and Joan Leandre, Velvet-Strike, was similar to the concept of the earlier game Counter-Strike. Within this game, players are given different spray paints to graffiti all around the entire play area. The concept behind this game was to further advance the thoughts of fantasy and steer away from the violence of terrorism and war. Condon and the other collaborators felt strongly that there needs to be more imagination within the environments and characters that are used in games.
Condon also organized a large performance called TwentyFiveFoldManfestation. This is a work of art that is considered live action role playing, in which 80 players were involved in the game. It creates a world of medieval fantasy and allows players to use fake weapons, along with their creative minds to make the story come to life.
http://www.opensorcery.net/velvet-strike/screenshots.html
http://www.youtube.com/watch?v=7s7P8pOGJbM&feature=player_embedded
Condon also organized a large performance called TwentyFiveFoldManfestation. This is a work of art that is considered live action role playing, in which 80 players were involved in the game. It creates a world of medieval fantasy and allows players to use fake weapons, along with their creative minds to make the story come to life.
http://www.opensorcery.net/velvet-strike/screenshots.html
http://www.youtube.com/watch?v=7s7P8pOGJbM&feature=player_embedded
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