LARP is a role playing game that allows players to create a character that will evolve. Each person assumes a role and continues their journey on the path that they choose. There are goals created within a fictional setting that are lead by a story teller, leader or gamemaster. The gamemaster is the one who determines the rules and setting of the game, as well as acts as the referee while the event takes place.
"During a LARP, player actions in the real world represent character actions in an imaginary setting. Game rules, physical symbols and theatrical improvisation are used to bridge differences between the real world and the setting. For example, a rope could signify an imaginary wall. Realistic-looking weapon props and risky physical activity are sometimes discouraged or forbidden for safety reasons" (Wikipedia).
There are game rules within LARPs, but typically the rules are determined by the gamemaster. The rules discuss character capability, allowance of objects within settings and determination of outcomes to particular actions. Also stated within Wikipedia, there are LARPs that don't use rules, but rather rely on players to decide outcomes and use their own previous knowledge to make judgement.
There are different variations and styles of LARP events, such as theater-style. Theater-style LARP is described as an organized event that takes place within a particular decorated room. The gamemaster will also define the rules, but weapons and fighting aren't necessarily used. The scenarios are more realistic, in which there are certain settings similar to murder mystery games.
Connection with Cell Phone Project:
The use of cell phones in a typical game of LARP wouldn't be necessary, but there are different parameters that could be used to create a similar approach to the game. There would be a gamemaster assigned before game play, in which they would determine rules, settings, story line, concepts and characters. The gamemaster would ultimately have the whole game and outcome planned.
Each of the different characters or players would receive a text from the gamemaster that would inform them the storyline, as well as give them guidance. All of the players will also be put into order and will have to remember which number they are. The texts will all be sent to every player, in which this will allow them to follow the story and continue their personal ideas. The first text will begin the story and give each player a description of the games purpose and goal. The second text will be sent to player number 1, which will then be time for response of that particular player. They will add on to the story and continue it's path in the direction that they choose. The following third, fourth, fifth text and so on, will also do the same, in which that particular player will continue the story from their point of view. This allows imagination to be demonstrated and freedom for players to choose their own path and journey.
At the end, when each player has added their portion to the story, there will be a final collaborative narrative.
Hirsch, Faye. Art in America. 5 October, 2010.
http://www.artinamericamagazine.com/features/brody-condon/2/
http://en.wikipedia.org/wiki/Live_action_role-playing_game
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